Patch Post Results
Out of Reach » Devlog
My most sincere thanks to everyone who played and commented during the Jam, every comment and feedback meant a lot to me.
I wanted to wait until the end of the gamejam voting time, so here we are a few day after.
Gameplay improvement:
- The game wasn't supposed to be THAT hard, now it's a bit easier
- Added some in-game instruction to guide the player through the level and mechanics
- The gameplay should be overall smoother
Bug fixes:
- Browser version now works as the desktop version (just a little bit slower)
- The "Go" button now is enabled/disabled correctly
- Fixed a bug where clicking "I want to change something" caused the game to crash
Other changes:
- Resource handling improvements
- Audio handling improvements
- Scene transition improvements
Files
OutOfReachHtml.zip Play in browser
Dec 23, 2020
OutOfReach - Windows 114 MB
Dec 23, 2020
OutOfReach - Mac 90 MB
Dec 23, 2020
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Out of Reach
Status | In development |
Author | Otton Drumm |
More posts
- Minor updateDec 02, 2020
Comments
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Nice changes! Would you consider adding a Linux build too? It should work out of the box™.
Sure! I've never done it but I think Godot can handle it quite fine